Automated Fire from Fortifications in this Detachment is resolved with a BS of 3, rather than 2 and can target any unit within range and line of sight, not just the nearest.
If this Detachment is your Primary Detachment, your Warlord has two Warlord Traits instead of one. This extra Warlord Trait must be generated from the Personal Traits table. If you roll twice on this table, re-roll dupliate results.
Vehicles in an Anvil Strike Force Detachment ignore the effects of Crew Shaken and Crew Stunned damage results, though they still lose a Hull Point
If your army contains one or more Gladius Strike Forces, you can enact each of the Combat Doctrines once per game. When each Combat Doctrine is enacted, all models in your army with the Chapter Tactics rule that are a part of a Gladius Strike Force are affected.
If a Gladius Strike Force includes two Battle Demi-companies, one including a Captain and the other including a Chaplain, then together they form a Battle Company. Any unit from the Battle Company that has the option to take a Rhino, Razorback, or Drop Pod as a Dedicated Transport may take one at no points cost (though they must pay for any additional upgrades and options as normal).
Models in this Detachment add 1 to any armour penetration rolls they make against buildings.
If this Detachment is your Primary Detachment, all models in it have the Stubborn special rule while your Warlord is alive.
If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trat table.
If any units from this Detachment start the game in Reserve, you can choose to make a Reserve Roll for any of them at the start of your first turn. If the roll is a 4 or more, the unit arrives this turn, otherwise it remains in Reserve and is rolled for normally.
Units from this Detachment can re-roll failed Initiative tests when attempting to leave combat using the Hit & Run special rule.
If this Detachment is your Primary Detachment, your Warlord has two Warlord Traits instead of one. This extra Warlord Trait must be generated from either the Tactical or Strategic Traits table. If you roll twice on the same table, re-roll dupliate results.
You may choose a vehicle from this Detachment to be your Warlord, even if your army includes characters. If you do, your Warlord has the Warlord Trait: Big Guns Never Tire
If a unit from this Detachment successfully charges an enemy unit that is at least 8" away, it gains the Hammer of Wrath rule for the duration of the Assault phase. If it already has the Hammer of Wrath rule, it can re-roll failed Wound rolls when resolving Hammer of Wrath attacks.
If a unit from this Detachment remains stationary in its Movement phase, it has the Fearless special rule until the start of its next movement phase.
Models in this Detachment add 1 to any Feel No Pain rolls they make whilst they are within 12" of any Independent Character from the same Detachment
Vehicles from this Detachment that move Flat Out, and Bikes from this Detachment that Turbo-boost, move an additional D6", or 2D6" if they are a Fast vehicle or Flyer.
Vehicles in a Fist of Medusa Strike Force have the Power of the Machine Spirit special rule whilst within 12" of, or whilst carrying, any Independent Character from this Detachment.
Models in this Detachment with the Bolter Drill special rule re-roll all failed To Hit rolls made for bolt pistols, boltguns, storm bolters, heavy bolters, and combi-weapons that are firing as boltguns, instead of only re-rolling To Hit Rolls of 1. This rule also applies to models firing hellfire, kraken, vengeance or dragonfire rounds.
Add 1 to the Strength of all flamer weapons used by Salamanders models in this Detachment.
At the end of your Shooting phase, your Warlord can nominate himself or another vehicle from this Detachment that is within 24" of him. That vehicle can immediately fire its weapons again.
If your Warlord is part of this Detachment, you can choose to re-roll the result on the Mission Table, re-roll the result when rolling for a Random Deployment Zone, and re-roll your dice when rolling off to see who deploys first.