Castellans of the Imperium

(Force)
Categories: No Force Org Slot, HQ, Elites, Troops, Fast Attack, Heavy Support
EntryId: 3c60-ad86-831c-7b7c
Hidden: false
Categories
Rules (25)
Flock to the Front Line
Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed.
Lord Castellan
If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.
Zealous Defenders
All units in this Detachment have the Hatred special rule.  However, if this Detachment's Force Organisation Chart contains the maximum number of units (excluding troops), then all units in the Detachment have the Zealot special rule instead.
Hatred
This rule is often presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction, or a specific unit. For example, Hatred (Orks) means any model with the Ork Faction, whilst Hatred (Big Meks) means only Big Meks. A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.
Zealot
A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled.

In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close combat - they do not get to re-roll failed To Hit rolls in subsequent rounds.
Vulkan's Teachings
If this Detachment is your Primary Detachment, your Warlord has two Warlord Traits instead of one.  This extra Warlord Trait must be generated from the Personal Traits table.  If you roll twice on this table, re-roll dupliate results.
Armour of Contempt
Vehicles in an Anvil Strike Force Detachment ignore the effects of Crew Shaken and Crew Stunned damage results, though they still lose a Hull Point
Codex Astartes
If your army contains one or more Gladius Strike Forces, you can enact each of the Combat Doctrines once per game.  When each Combat Doctrine is enacted, all models in your army with the Chapter Tactics rule that are a part of a Gladius Strike Force are affected.
Company Support
If a Gladius Strike Force includes two Battle Demi-companies, one including a Captain and the other including a Chaplain, then together they form a Battle Company.  Any unit from the Battle Company that has the option to take a Rhino, Razorback, or Drop Pod as a Dedicated Transport may take one at no points cost (though they must pay for any additional upgrades and options as normal).
Demolition Expertise
Models in this Detachment add 1 to any armour penetration rolls they make against buildings.
Dorn's Legacy
If this Detachment is your Primary Detachment, all models in it have the Stubborn special rule while your Warlord is alive.
Ideal Mission Commander
If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trat table.
Know When To Strike
If any units from this Detachment start the game in Reserve, you can choose to make a Reserve Roll for any of them at the start of your first turn.  If the roll is a 4 or more, the unit arrives this turn, otherwise it remains in Reserve and is rolled for normally.
Lightning Assault
Units from this Detachment can re-roll failed Initiative tests when attempting to leave combat using the Hit & Run special rule.
Logical Commander
If this Detachment is your Primary Detachment, your Warlord has two Warlord Traits instead of one.  This extra Warlord Trait must be generated from either the Tactical or Strategic Traits table.  If you roll twice on the same table, re-roll dupliate results.
Master of Mechanised Warfare
You may choose a vehicle from this Detachment to be your Warlord, even if your army includes characters.  If you do, your Warlord has the Warlord Trait: Big Guns Never Tire
Maximum Impact
If a unit from this Detachment successfully charges an enemy unit that is at least 8" away, it gains the Hammer of Wrath rule for the duration of the Assault phase.  If it already has the Hammer of Wrath rule, it can re-roll failed Wound rolls when resolving Hammer of Wrath attacks.
Not One Step Back
If a unit from this Detachment remains stationary in its Movement phase, it has the Fearless special rule until the start of its next movement phase.
Reject the Flesh, Embrace the Machine
Models in this Detachment add 1 to any Feel No Pain rolls they make whilst they are within 12" of any Independent Character from the same Detachment
Ride the Wind
Vehicles from this Detachment that move Flat Out, and Bikes from this Detachment that Turbo-boost, move an additional D6", or 2D6" if they are a Fast vehicle or Flyer.
Roused Machine Spirits
Vehicles in a Fist of Medusa Strike Force have the Power of the Machine Spirit special rule whilst within 12" of, or whilst carrying, any Independent Character from this Detachment.
Superior Bolter Drill
Models in this Detachment with the Bolter Drill special rule re-roll all failed To Hit rolls made for bolt pistols, boltguns, storm bolters, heavy bolters, and combi-weapons that are firing as boltguns, instead of only re-rolling To Hit Rolls of 1.  This rule also applies to models firing hellfire, kraken, vengeance or dragonfire rounds.
Scorched Earth
Add 1 to the Strength of all flamer weapons used by Salamanders models in this Detachment.
Warlord Trait: Big Guns Never Tire
At the end of your Shooting phase, your Warlord can nominate himself or another vehicle from this Detachment that is within 24" of him.  That vehicle can immediately fire its weapons again.
Extensive Planning
If your Warlord is part of this Detachment, you can choose to re-roll the result on the Mission Table, re-roll the result when rolling for a Random Deployment Zone, and re-roll your dice when rolling off to see who deploys first.