(FW) Fire Raptor Gunship

(Entry)
Type: model
LinkId: 2303-85ef-5bf8-f814
Hidden: false
Costs: 225 pts

Constraints:

max(force): 1
max: 4
min: 2
Options (4)
Rules (5)
Independent Turret Fire
So long as the Fire Raptor is eligible to fire a weapon in the Shooting phase, each waist turret may fire at a target of its own and its weapons do not count towards the number of weapons the gunship may fire each turn.
Power of the Machine Spirit
In a turn in which the vehicle neither moves Flat Out nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting.
Strafing Run
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.
Relic of the Armoury
One Relic vehicle of any type may be taken in a Space Marine army's Primary Detachment, within the usual provisions of the army list.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Fire Raptor Gunship

4

12

12

12

4

Vehicle (Flyer, Hover)

Attack Flyer

3

3

Modifiers:

set hidden true
0 selections of Show Forgeworld/Apocalypse Entries in force
Used By (2)