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Transonic razor, Chordclaw, and Mindscrambler Grenades

(Entry)
Type: upgrade
EntryId: 8924-de86-c680-5d28
Hidden: false

Constraints:

max: 1
Rules (4)
Transonic
Automatically wounds with AP2 on 6 To Wound.  Always AP2 after first round of combat.
Haywire
When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally: 1: No effect; 2-5: Glancing hit; 6: Penetrating hit
Molecular Dissonance
Roll one of model's attacks seperately - this attack has Fleshbane and so Wounds on 2+.
Neural Trauma
Always Wound on 4+.

Profiles:

Weapon RangeStrengthAP
Transonic razor

-

User

5

Melee, Transonic

Mindscrambler Grenades (Ranged)

8"

X

4

Assault 1, Blast, Haywire, Neural Trauma

Mindscrambler Grenades (Melee)

-

3

4

Haywire, no I penalty for charging to cover

Chordclaw

-

User

5

Melee, Molecular Dissonance, Transonic

Used By (1)