Target Acquired

(Rule)
Description: Markerlights cannot directly cause damage or Wounds. Instead, each time a unit suffers a hit with this special rule, place a markerlight counter next to it (no saves can be taken against these hits). Markerlight counters remain next to their unit until the end of the current phase or until they are used (whichever comes first). Immediately before a unit from the Tau Empire Faction shoots at a target that has any markerlight counters, it can declare it is using one or more of the markerlight abilities listed below. Each ability costs a number of markerlight counters - remove this number of counters from the target immediately when the ability is declared. A unit can combine any number of markerlight abilities - providing that there are enough counters. Note that a unit cannot benefit from its own markerlights. Destroyer: (Markerlight Cost 1+) For each markerlight counter expended on this ability, a single Destroyer Missile fired by the unit at the target changes its Strength from 8 to D. Pinpoint: (Markerlight Cost 1+) All models firing at the target as part of this shooting attack gain a bonus to their BS for the duration of the shooting attack. The size of this bonus is equal to the number of markerlight counters expended on this ability. Can increase the BS of Snap Shots and Overwatch. Scour: (Markerlight Cost 2) All wounds, glancing hits and penetrating hits allocated to the target as part of this Shooting attack gain the Ignores Cover special rule. Seeker: (Markerlight Cost 1+) For each markerlight counter expended on this ability, the unit immediately fires a single Seeker Missile (if it has one) in addition to any other weapons it is permitted to fire. A Seeker Missile fired in this way: - Does not need line of sight. - must be fired at the same target as the vehicle's other weapons. - is resolved at BS5. - has the Ignores Cover special rule. - does not reduce the number of weapons a vehicle can fire at its full BS.