Strange Mutations

(Rule)
Description: Before the start of the game, roll a dice a apply the following result to The First Curse's unit of Purestrain Genestealers for the duration of the game: 1) Flesh Hooks: The unit doesn't suffer the penalty to their Initiative for chraging enemies through difficult terrain. 2) Hardened Carapaces: The unit's Armour Save is increased to 4+. 3) Toxin Glands: The unit's Melee weapons have the Poisoned special rule. 4) Adrenal Sacs: The unit has the Rage special rule. 5) Feeder Tendrils: The unit has the Preferred Enemy special rule. 6) Perfect Killing Machine: Choose the result you wish to apply to the unit.