Description: At the end of your Movement phase, a Tervigon can spawn Termagants, even if it is
locked in close combat. If it does so, roll 3D6 - this is the number of models spawned.
Place the new unit of Termagants on the table so that it is wholly within 6" of the
Tervigon. Models in this new unit cannot be placed in impassable terrain or within 1" of
enemy models. If you cannot place some of the models due to the restrictions above or
because you have run out of Termagant models, the excess is discarded.
The spawned unit cannot move during the Movement phase in which it is spawned, nor
can it charge this turn, but it is free to shoot or Run as normal. A unit spawned by a
Tervigon is identical in every way to a Termagant unit chosen from the Troops section of
the army list, and is treated as such for all mission special rules. Models in a spawned
unit are armed with fleshborers and may not purchase options.
If any double is rolled when determining the size of a spawned unit, the Tervigon has
temporarily exhausted its supply of larvae - the Termagant unit is created as normal, but
the Tervigon cannot spawn any further units for the rest of the game.