Description: 1, 1 Boom! Not Shot is fired. Remove the Mek as a casualty.
2, 2 Ooops! The opponent may choose the target of the shokk attack gun this turn, and place the Large Blast marker. The Target can be a unit on the same side as the Mek.
3, 3 Gah! Resolve the shot upon the nearest unit to the target that is not locked in combat, be it friend or foe.
4, 4 Sploosh! Resolve the attack upon the target, but use the small blast marker. Any hits are resolved at Strength 6 AP6
5, 5 Zoink! No shot is fired. Immediately place the Mek in base contact with the closest model or point on the target unit, and treat them as being locked in combat.
5, 6 Bzzap! Only the model under the template hole is hit, but the shot is Strength 10.
6, 6 Krakoom! When resolving this shot, the shokk attack gun has the Vortex special rule.