Projected Void Shields

(Rule)
Description: Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building) known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a unit that is wholly within the Void Shield Zone instead his the projected void shield. If a unit is wholly within 12" of multiple Void Shield Generators, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings' projected void shields is hit. Projected void shields have no effect against witchfire powers that do not ave a S value (Psychic Shriek, Haemorrhage, Purge Soul, etc). Each projected void shield has an Armour Value of 12. A glancing or penetrating hit (or any hit from a D weapon) scored against a projected void shield causes it to collapse. If all the projected void shields have collapsed, further hits strike the original target instead. At the end of each of the controlling player's turns, roll a die for each projected void shield that has collapsed; each roll of 5+ instantly restores one shield.