Description: The Y'vahra class utilises a variant installation of the Riptide's powerful if dangerous Nova reactor. Using the reactor follows the same rules as for a Riptide (see Codex: Tau Empire). Declare an attempt to use the Nova reactor if desired at the start of the model's Movement phase. Roll a D6. On a result of 1-2, the Y'vahra fails and suffers a wound (no saves of any kind may be taken). On a 3+, one of the following abilities may be used, its effects lasting until the start of the owning player's next Movement phase:
Nova Barricade: The model's Invulnerable save is increased to 3+ against close combat attacks.
Overcharged Ionic Burst: The ionic discharge cannon is treated as Heavy 3+D3 for the duration of this effect.
Escape Thrust: At the start of the Movement phase, the model may be removed from play and placed in Ongoing Reserves. It may do this even if in close combat, in which case any previously engaged models consolidate as normal.
Vector Evasion: The model gains the Jink special rule, and when Thrusting or Swooping gains a 4+ Cover save as if it had moved Flat Out.