Description: The first time a unit moves or deploys in base contact with a Munitorum Armoured Container, roll a D6 and consult the following table to discover its contents. If you are using the Munitorum Armoured Containers to represent Objective Markers, this table replaces the Mysterious Objectives in BRB.
1 - Xenos Creature: The container was transporting a rare and deadly xenos creature that immediately lashes out in anger as it escapes. All units within 6" of the armoured container take D6 S 4 AP 6 hits with the Ignores Cover special rule. Wounds are randomly allocated.
2 - Nothing of Note: The container contains vital supplies of red berets en route to an Astra Militarum regiment, but has no additional effect on the game.
3 - Uplifting Primers: The container was transporting boxes of the Imperial Infantryman's Uplifting Primer. All units from the Armies of the Imperium add +1 Ld whilst they are within 6" of this armoured container.
4 - Archeotech Ammunition: The container was shipping crates of rare and powerful ammunition. Add +1 S of all Assault and Rapid Fire weapons fired by models that are within 6" of this armoured container.
5 - Shield Generator: A shield generator hums to life once the container is opened. All models have a 4+ invulnerable save whilst they are within 6" of this armoured container.
6 - Orbital Comms Array: Inside the container is simply a nav-map and a flashing red button. The player who identified this container can immedicately call down an orbital strike anywhere on the battlefield, after which the armoured container has no additional effect on the game.