Renegade Chaos Spawn

(Unit)
Type: unit
Category: Troops
Categories: Troops
LinkId: 632f-b50a-b219-c00c
Hidden: false
Costs: 55 pts
Options (1)
Rules (6)
Fear
At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear - all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.
Fearless
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
Rage
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.
Random Attacks
Mutated Beyond Reason
1 Subcutaneous Armour
2 Grasping Pseudopods
3 Toxic Haemorrhage
Very Bulky
Very Bulky models instead count as three models.

Modifiers:

set hidden true
or
0 selections of Covenant of Tzeentch in roster (recursive)
and
ancestor is Allied Detachment
0 selections of Troops in force
and
1- selections of Troops in force
set max 3
Used By (1)