1 Supa-shootist 2 Waaagh!-mongerer 3 Madboy 4 A Kunnin' Plan 5 Kallin' in a Favour 6 Dead 'Ard
1 Siege Breaker 2 Burner of Worlds 3 Fortress Destroyer 4 Master of Timing 5 Lord of Precision 6 Strategic Attacker
1 Protector of Worlds 2 Fortress Commander 3 Lord of the Ambush 4 Prescient Defender 5 Counterfire Master 6 Strategic Defender
The Warlord gains the Waaagh! specialrule (pg 54). If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the 'Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of thier next turn.
The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.
The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge ranges.
The Warlord can re-roll one failed To Hit or To Wound roll each turn.
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.
The Warlord receives +1 to the Strength characteristic on his profile.