Dakkajet

(Unit)
Type: model
Category: Fast Attack
Categories: Fast Attack
LinkId: 9dc0a564-c080-880c-3d90-f7d8ea826172
Hidden: false
Costs: 70 pts
Options (2)
Rules (5)
Waaagh!plane
During a turn in which a Waaagh! is called, each of this model's assault weapons fires one more shot than normal.
Supersonic
A Supersonic vehicle that moves Flat Out must move at least 18" and can move up to 36".
Strafing Run
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.
Pinning
If a non-vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its shooting attacks for that phase. This is called a Pinning test. If the unit fails the test, it is Pinned and must immediately Go to Ground. As the unit has already taken its saves, Going to Ground does not protect it against the fire of the Pinning weapon that caused the test - it's too late! As long as the test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them. If a unit has already Gone to Ground, no further Pinning tests are taken. If the special rules of a unit specify that the unit can never be Pinned, the unit automatically passes Pinning tests. Such units can still Go to Ground voluntarily if they wish.
Special Manoeuvres

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Dakkajet

2

10

10

10

3

Flyer

Fighter

4

2

Used By (7)
Orks: Codex (2014)(Catalogue)