Cybork Slasha Mob

(Entry)
Type: unit
EntryId: 9134-efa5-f7af-8566
Hidden: false
Options (4)
Rules (4)
Furious Charge
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from Furious Charge.
Mob Rule
If every model in a unit has this special rule, and the unit fails a Morale check or Pinning test (after any re-rolls they may have), roll immediately on the following table:

D6	Result
1: 	If the unit is locked in combat, it is treated as if it had passed the Morale check or Pinning test. If the unit is not locked in combat, it fails the Morale check or Pinning test.

2-3:	If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Moral check or Pinning test. These hits are Randomly Allocate, but cannot be allocated to Ork characters (any excess hits are lost). If the unit does not include any Ork characters, it fails the Morale check or Pinning test.

4-6:	If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Moral check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Moral check or Pinning test.
Waaagh!
Once per game, at the start of any of your turns after the first, a model with this special rule can, if he is your Warlord, call a Waaagh! On the turn he does so, all friendly units made up entirely of models with the 'Ere We Go! special rule may charge in the Assault phase even if they made a Run move in the same turn.
Dok's 'Speriments
At the start of the game, before deployment, roll once for each unit of Cybork Slashas.

1-2  -  Turbo-killas: The unit gains Fleet, Move Through Cover, and Hammer of Wrath, but every time it Runs or Charges it must roll a D6 for each member of the mob.  On a 1, the mob takes a single wound (armor saves may be taken)

3-4  -  Tinboy Brutes: The unit increasees its Toughness by +1 and gains Slow and Purposeful

5-6  -  Short Circuit: Select either of the other 2 results, however, at the start of each of the controlling player's turns roll a D6 for this mob.  On a 1, the unit may not move, fire or charge in that turn.
Used By (1)
Orks: Codex (2014)(Catalogue)