If this unit is in Deep Strike Reserve, immediately after an enemy unit arrives from Deep Strike Reserve this unit may choose to immediately arrive using the rules for Deep Strike (if this unit does not enter play in this manner, make Reserve Rolls for it as normal in subsequent turns). At the end of that enemy Movement phase, any friendly Deathmarks unit that arrived on the board in this manner during that turn may fire its weapons at any enemy unit that arrived from Reserves that phase; any Deathmarks unit that does so cannot fire its weapons in its following turn.
During the player turn in which this unit arrives from Deep Strike Reserve, all shooting attacks made by the Deathmarks in this unit will wound on To Wound rolls of 2+, regardless of the victim's Toughness.
When a model with this special rule suffers an unsaved Wound, it can make a special Reanimation Protocols roll to avoid being wounded. This is not a saving throw and so can be used against attacks that state 'no saves of any kind are allowed'. Reanimation Protocols rolls may even be taken against hits with the Instant Death special rule, but cannot be used against hits from Destroyer weapons or any special rule or attack that states that the model is 'removed from play'. Roll a D6 each time the model suffers an unsaved Wound, subtracting 1 from the result if the hit that inflicted the Wound had the Instant Death special rule. On a 5+, discount the unsaved Wound - treat it as having been saved. Certain special rules and wargear items can provide modifiers to this dice roll; these are cumulative, but the required dice roll can never be improved to be better than 4+. If a unit has both the Reanimation Protocols and Feel No Pain special rules, you can choose to use one special rule or the other to attempt to avoid the Wound, but not both. Choose which of the two special rules you will use each time a model suffers an unsaved Wound.
Deep Strike Mishap Table: D6 Roll 1: Terrible Accident! - The entire unit is destroyed! 2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal. 4-6: Delayed - The unit is placed in Ongoing Reserves.
Infantry
4
1
2
10
3+