The containment field of the Tesseract Singularity Chamber provides the Tesseract Ark with a 5+ invulnerable save.
Any model trying to assault or ram the Tesseract Ark must take a Dangerous Terrain test, and any unit charging the Tesseract Ark is always forced into making a Disordered Charge by doing so.
The Tesseract Singularity Chamber can unleash its energies as a shooting attack fro the vehicle's forward arc. Pick one of the energy modes each time the Tesseract is fired:
All units hit by a weapon with the Quake type treat open ground as difficult terrain during their next Movement phase.
To use this, pick a target point up to the maximum range of the weapon away. Trace a line (about 1mm thick) between this and the front of the Tesseract Ark. The attack automatically hits all models, including buildings, (other than the firing Ark) under the line. Units take a number of hits equal to the number of models in them caught under the line. Ground Lash attacks may not affect Zooming or Gliding models.
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, it rolls an additional D6 for armour penetration in close combat. If a model makes a shooting attack with a weapon that has this special rule, it rolls an additional D6 for armour penetration. In either case, this special rule has no effect against non-vehicle models.
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat. Similarly, if a model makes a shooting attack with a weapon that has this special rule, they always Wound on a 2+. In either case, this special rule has no effect against vehicles or buildings.
48"
7
2
Heavy 3, Blast
Template
3
Heavy 1, Fleshbane
24"
5
4
Heavy 1, Quake, Armourbane, Ground Lash