Rules (4) Lord of the Storm If your army includes Imotekh the Stormlord, the Night Fighting special rule is always in effect during the first game turn (no dice roll is necessary). In addition, once per game, at the start of any friendly Shooting phase, roll a D6 for each enemy unit within 48" of Imotekh. On a 5+, that unit suffers D6 Strength 6 AP- hits. These hits are Randomly Allocated. Bloodswarm Nanoscarabs If your army includes Imotekh the Stormlord, friendly units of Flayed Ones can re-roll the scatter dice when arriving from Deep Strike Reserve. Reanimation Protocols When a model with this special rule suffers an unsaved Wound, it can make a special Reanimation Protocols roll to avoid being wounded. This is not a saving throw and so can be used against attacks that state 'no saves of any kind are allowed'. Reanimation Protocols rolls may even be taken against hits with the Instant Death special rule, but cannot be used against hits from Destroyer weapons or any special rule or attack that states that the model is 'removed from play'.
Roll a D6 each time the model suffers an unsaved Wound, subtracting 1 from the result if the hit that inflicted the Wound had the Instant Death special rule. On a 5+, discount the unsaved Wound - treat it as having been saved. Certain special rules and wargear items can provide modifiers to this dice roll; these are cumulative, but the required dice roll can never be improved to be better than 4+.
If a unit has both the Reanimation Protocols and Feel No Pain special rules, you can choose to use one special rule or the other to attempt to avoid the Wound, but not both. Choose which of the two special rules you will use each time a model suffers an unsaved Wound. It Will Not Die At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.