(FW) Necron Tomb Citadel

(Entry)
Type: unit
LinkId: a023-b559-b692-b7ab
Hidden: false
Costs: 300 pts

Constraints:

min: 4
max: 4
Options (3)
Rules (2)
Resurrection Amplifier
All friendly Necron units on the surface of the Tomb Citadel or Tomb Fortress may re-roll results of 1 on Reanimation Protocol tests.
Sprawling Fortification
Due to the size of the Necron Tomb Fortress, it may prove difficult to deploy in some missions.  The Necron Tomb Fortress should always be placed so that at least one 2' x 2' section is within the controlling player's deployment zone and, if possible, the entire fortification should be placed within the controlling player's deployment zone.  If any section, or part thereof, is placed outside of the controlling player's deployment zone, then no enemy units may be deployed within the bounds of the Necron Tomb Fortress, not even through the use of the Infiltrate or Scount special rules.

Profiles:

Wargear Item
Necron Tomb Citadel:

The surface of the Tomb Citadel counts as open terrain with the usual rules for line of sight applying accordingly. To move onto or off the Tomb Citadel counts as moving through difficult terrain. Enemy models attempting to Deep Strike onto the surface of the Tomb Citadel will suffer a Deep Strike mishap on any 'double' rolled on the Scatter dice, in addition to that due to any other cause. The Tombt Citadel also has two distinct components which can be targeted for attack: the Tomb Ziggurat and the Power Crucible. These components count as being AV14. Roll a D6 for each Penetrating hit inflicted on them - on a 5+ the component is destroyed and its special rules no longer apply.

Modifiers:

set pts 375
Used By (3)