(FW) Night Shroud Bomber

(Entry)
Type: model
LinkId: 7b49-d5ce-c1d3-471b
Hidden: false
Costs: 225 pts

Constraints:

min: 2
max: 4
Options (2)
Rules (3)
Living Metal
A model with this special rule ignores the effects of Crew Shaken (but still loses a Hull Point). At the end of each of your turns, roll a D6 for each of your Heavy or Super-heavy vehicles with this special rule that has less than its starting number of Hull Points, but has not been destroyed. On a roll of a 6, that model regains a Hull Point lost earlier in the game.
Supersonic
A Supersonic vehicle that moves Flat Out must move at least 18" and can move up to 36".
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Night Shroud Bomber

4

12

12

12

4

Flyer

Bomber

3

2

Used By (3)