Triarch Stalker

(Entry)
Type: model
EntryId: 44fc-1fd3-16d9-7f01
Hidden: false
Costs: 125 pts
Options (1)
Rules (3)
Targeting Relay
All friendly non-vehicle units with the Necrons Faction within 6" of at least one Triarch Stalker add 1 to their Ballistic Skill, unless they are firing Snap Shots.
Living Metal
A model with this special rule ignores the effects of Crew Shaken (but still loses a Hull Point). At the end of each of your turns, roll a D6 for each of your Heavy or Super-heavy vehicles with this special rule that has less than its starting number of Hull Points, but has not been destroyed. On a roll of a 6, that model regains a Hull Point lost earlier in the game.
Move Through Cover
A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.

Profiles:

Walker WSBSSFrontSideRearIAHP
Triarch Stalker

4

4

7

11

11

11

2

3

3

Vehicle (Walker, Open-topped)

Wargear Item
Quantum Shielding:

A vehicle equipped with active quantum shielding counts all of its Front and Side Armour Values as 13. A vehicle's quantum shielding is active until it suffers a penetrating hit, at which point it immediately deactivates. For the remainder of the battle after a vehicle's quantum shielding deactivates, all subsequent hits against that vehicle (including hits made from subsequent shooting attacks in the same phase - either from a different weapon or a different unit - or hits made at a lower Initiative step in close combat) are treated as though the vehicle was not equipped with quantum shielding.

Used By (3)