Servo-skull

(Entry)
Type: upgrade
EntryId: cc97-a35c-14f5-2203
Hidden: false

Constraints:

min: 1
max: 1

Profiles:

Wargear Item
Servo-skull:

Servo-skulls are treated as counters, rather than units, for all intents and purposes. They are placed on the battlefield after deployment areas have been determined, but before any forces are deployed. Each Servo-skull can be placed anywhere on the battlefield outside the enemy's deployment zone. Once deployed, Servo-skulls do not move. Enemy infiltrators cannot set up within 12" of a Servo-skull. Similarly, enemy scouts cannot use their pre-game move to approach to within 12" of a Servo-skull. A friendly unit arriving by Deep Strike rolls one D6 less for scatter if it aims to arrive within 12" of a Servo-skull. Likewise, friendly blast templates placed within 12" of a Servo-skull roll one D6 less for scatter. Servo-skulls are considered too small and agile to be attacked and cannot be harmed in any way. However, should an enemy unit move within 6" of a Servo-skull, then the Servo-skull will self-destruct or flee the battlefield - remove it from play.