Daemonic Power Roll a D6 at the start of each friendly turn for each unit that contains one or more Daemonhosts to determine which ability all the Daemonhosts in that unit manifest this turn. Unless otherwise stated, each manifestation lasts until the start of your next turn.
1 - Daemonhosts have Feel No Pain
2 - Daemonhosts have the Warp Grasp melee attack
3 - Daemonhosts gain the Fleet special rule and Initiative 10
4 - Daemonhosts have Strength 6
5 - Daemonhosts have the Energy Torrent shooting attack
6 - Daemonhosts have the Unholy Gaze shooting attack