Warlord Battle Titan

(Entry)
Type: model
EntryId: 738f-53d6-2a3a-d229
Hidden: false
Costs: 2750 pts

Constraints:

max: 1
Options (4)
Rules (11)
Fear
At the start of each Fight sub-phase, a unit in
                                        base contact with one or more enemy models that cause Fear
                                        must take a Leadership test (called a Fear test) before any
                                        blows are struck. If the test is passed, all is well and
                                        there is no effect. If the test is failed, the unit succumbs
                                        to fear - all models in the unit have their Weapon Skill
                                        reduced to 1 for the remainder of that Fight sub-phase. Note
                                        that a model that causes Fear is not itself immune to Fear,
                                        and will still need to take a Fear test if it is base
                                        contact with any enemy models that cause Fear.
Hammer of Wrath
If a model with this special rule ends its charge
                                        move in base or hull contact with an enemy model, it makes
                                        one additional Attack that hits automatically and is
                                        resolved at the model's unmodified Strength with AP-. This
                                        Attack does not benefit from any of the model's special
                                        rules (such as Furious Charge, Rending etc.). This Attack is
                                        resolved during the Fight sub-phase at the Initiative 10
                                        step, but does not grant the model an additional Pile In
                                        move.

                                        If a model with this special rule charges a building or
                                        vehicle, the hit is resolved against the Armour Value of the
                                        facing the charging model is touching. If a model with this
                                        special rule charges a building or vehicle that is a
                                        Transport or a Chariot, the hit is resolved against the
                                        building or vehicle, not the occupants or the rider.
Invincible Behemoth
A Super-heavy vehicle is so large and strongly
                                        built that weapons which degrade the armour of smaller
                                        vehicles will not effect it. Because of this, any attack
                                        that says that the target model is destroyed, wrecked,
                                        Explodes! or is otherwise removed from play inflicts D3 Hull
                                        Points of damage on a Super-heavy vehicle instead.

                                        In addition, any attacks or special abilities that
                                        permanently lower the Armour Values of a target vehicle do
                                        not affect a Super-heavy vehicle. Note that attacks or
                                        abilities that count the Armour Value as being lower, but do
                                        not actually change it, work normally.
Move Through Cover
A unit that contains at least one model with this
                                        special rule rolls an extra D6 when rolling to move through
                                        difficult terrain and is not slowed by charging through
                                        difficult terrain. In most circumstances, this will mean
                                        that, when moving, the unit rolls 3D6 and picks the highest
                                        roll. Furthermore, a model with the Move Through Cover
                                        special rule automatically passes Dangerous Terrain tests.
Relentless
Relentless models can shoot with Heavy, Salvo or
                                        Ordnance weapons, counting as stationary, even if they moved
                                        in the previous Movement phase. They are also allowed to
                                        charge in the same turn they fire Heavy, Ordnance, Rapid
                                        Fire or Salvo weapons.
Smash
All of the close combat attacks, except Hammer of
                                        Wrath attacks, of a model with this special rule are
                                        resolved at AP2 (unless it's attacking with an AP1 weapon).
                                        Additionally, when it makes its close combat attacks, it can
                                        choose instead to make a single Smash Attack. If it does so,
                                        roll To Hit as normal, but resolve the Attack at double the
                                        model's Strength (to a maximum of 10). Furthermore, a model
                                        making a Smash Attack can re-roll its armour penetration
                                        rolls, but must abide by the second result.
Strikedown
Any non-vehicle model that suffers one or more
                                        unsaved Wounds or passes one or more saving throws against
                                        an attack with the Strikedown special rule moves as if it is
                                        in difficult terrain until the end of its next turn. It is a
                                        good idea to mark affected models with counters or coins so
                                        that you remember.
Reactor Meltdown
Warlord Catastrophic Damage Table uses 12"/24"/36"
                                        blast measurements

                                        D6 Result S AP
                                        1 Explosion D/8/4 2/3/5
                                        2-3 Devastating Explosion D/10/6 2/3/4
                                        4-6 Titanic Explosion D/D/D 1/2/2
Towering Monstrosity (Warlord)
The Warlord Titan may only be hit on a 6 by
                                        Infantry and Monstrous Creatures of any type in an assault,
                                        and on a 5 or 6 by Super-heavy Walkers and Gargantuan
                                        Creatures in an assault.

                                        The Warlord Titan may never be locked in an assault.

                                        The Warlord Titan is completely immune to the effects of
                                        Haywire attacks, dangerous terrain, and psychic attacks
                                        other than Witchfire powers, which must attempt to damage it
                                        normally.

                                        The Warlord Titan's Stomp attack uses the Large Blast
                                        marker.

                                        The Warlord Titan's carapace-mounted weapons may not target
                                        models closer than 24" from its hull, unless they are
                                        Flyers, Flying Monstrous Creatures or other Super-heavy
                                        vehicles or Gargantuan Monstrous Creatures.
Reinforced Structure
The Warlord Titan has an invulnerable save of 5+
                                        against any attacks that have breached its void shields.
World Burner
The Warlord Titan may use any of its Blast marker
                                        weapons to target areas of the battlefield, rather than
                                        enemy units if it wishes, including buildings and ruins,
                                        etc.

Profiles:

Walker WSBSSFrontSideRearIAHP
Warlord Battle Titan

2

4

D

15

15

14

4

3

30

Vehicle (Super-heavy Walker)

Wargear Item Description
Armoured Ceramite
Void Shields

Warlord Titans have 6 Void Shields.