Yvraine, Emissary of Ynnead

(Unit)
Type: model
Category: HQ
Categories: HQ
LinkId: 6a35-4244-14ba-35ae
Hidden: false
Costs: 200 pts

Constraints:

max(roster): 1
Options (2)
Rules (8)
Gyrinx Familiar
At the start of each Psychic phase, generate D3 extra Warp Charge points.  Only Yvraine can use these Warp Charge points.
Herald of Ynnead
Whenever an Aeldari model is slain within 7" of Yvraine, roll a dice.  On a 4+, Yvraine immediately regains a lost Wound.  If that model was a Psyker, add 1 to Yvraine's Master Level (to a maximum of Master Level 4) and immediately generate another psychic power for her.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Eternal Warrior
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
Psyker
A model with this special rule is a Psyker. This rule is typically presented with a Mastery level, shown in brackets - if no Mastery Level is shown then the model has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section.
Stubborn
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, they ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, it uses the rules for Fearless instead.
Strength from Death
Whenever a unit is completely destroyed within 7" of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a Soulburst action.  You cannot pick a unit that is locked in combat, Falling Back, or that has Gone to Ground.  A unit making a Soulburst action can do one of the following, even if it has already done so in this turn:

* The unit can immediately move as if it were your Movement phase.
* The unit can immediately shoot (or Run or Turbo-boost) as if it were your Shooting Phase.
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase). A unit that makes a charge in the Fight sub-phase does so at the end of the current Initiative step, and once they have charged, the Initiative steps continue to resolve as before (including for models in the charging unit).

A unit can only make a Soulburst action once per turn.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Yvraine

Infantry (Character)

8

8

3

3

3

8

4

10

6+/4++

Psyker Mastery LevelDisciplines
Yvraine (Psyker)

2

Daemonology (Sanctic), Revenant

Wargear Item
Warlord Trait: Favoured of Ynnead:

Your Warlord and their unit can make a Soulburst action when they are within 14" of a unit that is destroyed, rather than 7".

Used By (1)