Any unit, friendly or enemy, within the Faction Craftworld Eldar, Dark Eldar, Eldar Corsairs or Harlequin suffers a -1 modifier to their Leadership value while within 12" of at least one Corsair Malevolent Band. In addition, a Corsair Malevolent Band never counts as a Scoring unit under any circumstances.
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that 'no saves of any kind are allowed', for example those inflicted by Perils of the Warp). Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved Wound is discounted - treat it as having been saved. If a unit has the Feel No Pain special rule with a number in brackets afterwards -Feel No Pain (6+), for example - then the number in brackets is the D6 result needed to discount the Wound.
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from Furious Charge.
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
A unit which includes only models with this special rule that fires at an enemy unit within 12" of itself may make an immediate move of 6" after all effects of the shooting attack have been resolved. If the unit has the type Jet Pack Infantry or Eldar Jetbike, this move is increased to 6+D6". This move cannot place the unit into close combat, within 1" of any enemy unit or be used to move them closer to any unit targeted by their shooting attack.
Infantry
4
3
2
5
1
8
5+