Corsair Vampire Raider

(Entry)
Type: unit
EntryId: bf31-9d4f-cbfb-e54f
Hidden: false
Costs: 730 pts
Options (3)
Rules (7)
Transport Capacity (Vampire Raider)
The Vampire Raider can carry 30 models. If the Pulse Lasers are replaced with either the Phoenix Missile Launcher or the Pulsar, then the Transport Capacity is reduced to 20 models.
Access Points (Vampire Raider)
Rear Ramp: Up to 3 units may disembark from the Vampire Raider in a single turn.
Defensive Fire
A Zooming Flyer with the Air Leviathan Combat Role may choose to have any weapons it carries with Strength 7 or less fire as Defensive Weapons in any given Shooting phase. A Defensive Weapon must fire using the Skyfire special rule, and each Defensive Weapon may fire at a different target. In addition, Defensive Weapons do not count against the number of weapons a Flyer may use in a single Shooting phase.

During the Dogfight phase, if a player has any Air Leviathan in Reserves or Ongoing Reserves, they must roll an additional D6 during the Interception sub-phase and use the single lowest dice result to determine their score. Air Leviathan count as Bombers when determining the player's score during that sub-phase. Also, if chosen as the defending Flyer, an Air Leviathan that is not performing a Head-on Pass may choose to designate any of its Strength 7 or less weapons as Defensive Weapons as though it were a Shooting phase - these weapons may each make a single attack upon the opposing Flyer after all other weapons fire has been resolved regardless of line of sight or range and using the Skyfire special rule.
Air Leviathan Resilience
When affected by a Crew Stunned result on the Vehicle Damage table, an Air Leviathan is not reduced to Pursuit and Agility of 1, as its crew is large enough to replace any incapacitated members. Instead, when affected by Crew Stunned, an Air Leviathan loses the benefits of the Defensive Fire special rule.
Strafing Run
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.
Supersonic
A Supersonic vehicle that moves Flat Out must move at least 18" and can move up to 36".
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RoleAgilityPursuit
Vampire Raider

4

11

11

11

12

Super-heavy Flyer (Hover)

Air Leviathan

3

4

Used By (2)