Corsair Lynx

(Entry)
Type: unit
EntryId: 6d49-f8f4-7d92-5466
Hidden: false
Costs: 255 pts

Constraints:

max(force): 1
Options (5)
Main Weapon - 1 required:
Rules (4)
Sky-Hunter
As a lumbering airborne combatant, the Corsair Lynx may not Jink and may only fire Snap Shots while operating as a Zooming Flyer, but when operating in Hover mode, it counts as a Fast Skimmer with the Tank type.

The controlling player may choose to have a Corsair Lynx deployed on the table in Hover mode as a Fast Skimmer during normal deployment, before the start of the first turn. If this option is utilised then the Lynx may not revert to a Zooming Flyer until the beginning of turn 2.
*
These ground vehicles, Drop Pods or Skimmers may transition into Zooming Flyers in a temporary fashion. They gain the benefits of Agility, Pursuit and Combat Roles only while operating as Zooming Flyers. If they exit the board into Ongoing Reserves as Zooming Flyers, they may be targeted during the Dogfight phase, but do not count for determining Air Superiority.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Break Turns
Zooming Flyers with the Strike-fighter, Air Leviathan or Utility Craft Combat Roles may not make Break Turns.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RoleAgilityPursuit
Lynx

4

12

12

11

5

Vehicle (Flyer, Hover)

Attack Flyer

1

2

Used By (2)