Lynx [FW]

(Entry)
Type: unit
EntryId: d0df-e295-d66f-9dff
Hidden: false
Costs: 255 pts
Options (4)
Primary Weapon - 1 required:
Secondary Weapon - 1 required:
Rules (3)
Sky-Hunter
As a lumbering airborne combatant, the Lynx may not Jink and may only fire Snap Shots while operating as a Zooming Flyer, but when operating in Hover mode, the Lynx counts as a Fast Skimmer with the Tank type.

The Controlling player may choose to have a Lynx deployed on the table at the beginning of the game in Hover mode as a Fast Skimmer. If this option is utilized then the Lynx may not revert to being a Zooming Flyer until the start of turn 2.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Lynx Combat Role
Can be targetted in the Dogfight phase, but do not count towards Air Superiority. Do not gain the bonuses of Agility, Pursuit or Combat roles in Hover mode.

Profiles:

Flyer BSFrontSideRearHPTypePursuitAgility
Lynx

4

12

12

11

5

Vehicle (Flyer, Hover)

2

1

Attack Flyer (see Lynx Combat Role)

Used By (2)