Vampire Raider [FW]

(Entry)
Type: unit
EntryId: 579c-2eb8-7d9e-da48
Hidden: false
Costs: 730 pts
Options (3)
Rules (3)
Strafing Run
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.
Supersonic
A Supersonic vehicle that moves Flat Out must move at least 18" and can move up to 36".
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Vampire

4

11

11

11

12

Super-heavy Flyer (Hover)

Air Leviathan

4

3

Transport CapacityFire Points
Vampire

30

-

Rear Ramp. Up to 3 units may disembark from the Eldar Vampire Raider in a single turn.

Used By (2)