Sonic Lance

(Entry)
Type: upgrade
EntryId: 466c-f1d1-fa32-ebbd
Hidden: false

Constraints:

max: 2
Rules (2)
Soundquake (Titan)
To fire the Sonic Lance, place the Hellstorm template so that the narrow end is within 18" of the weapon and the large end is no closer to the weapon than the narrow end. All non-vehicle models hit by this are wounded on a 3+ regardless of their Toughness value. Vehicle models struck by this weapon take a single hit at Strength 1 and roll 3D6 for Armour Penetration. Any unit hit by this weapon must make an immediate Pinning test rolling an additional D6 and using the two highest dice rolled to determine the result. Non-Super-Heavy vehicle units hit by this weapon are affected as per the "Crew Stunned" entry on the Vehicle Damage Table in addition to any other effects, and Super-Heavy Vehicles hit by this weapon lose an additional D3 Hull Points if the attack penetrates their armour.
Pinning
If a non-vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its shooting attacks for that phase. This is called a Pinning test. If the unit fails the test, it is Pinned and must immediately Go to Ground. As the unit has already taken its saves, Going to Ground does not protect it against the fire of the Pinning weapon that caused the test - it's too late! As long as the test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them. If a unit has already Gone to Ground, no further Pinning tests are taken. If the special rules of a unit specify that the unit can never be Pinned, the unit automatically passes Pinning tests. Such units can still Go to Ground voluntarily if they wish.

Profiles:

Weapon RangeStrengthAPType
Sonic Lance

Hellstorm

X

2

Ordnance 1, Pinning, Soundquake