Squad Galatael

(Entry)
Type: upgrade
EntryId: 7d18-46e6-5593-9804
Hidden: false
Costs: 245 pts

Constraints:

max: 1
max(force): 1
Options (5)
Rules (4)
And They Shall Know No Fear
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Mission Tactics
The Mission Tactics special rule represents the unique way in which the Deathwatch go to war.  At the start of your first turn, pick one of the Mission Tactics.  It will remain active for the entire battle unless you decide to change it as described below.  As long as the Tactic is active, it affects all units in your army that have the Mission Tactics special rule.                                           
                                                                                                                                                             
Once during the battle, at the start of any turn after the first, you can choose to change the current Mission Tactic to another one.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Heroic Intervention *
Vanguard Veteran Squads ignore the penalty for disordered charges. Furthermore, a Vanguard Veteran Sergeant automatically passes the Initiative test if he wishes to make a Glorious Intervention.

Profiles:

Weapon RangeStrengthAP
Frag Grenades

8"

3

-

Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain

Krak Grenades

8" (thrown) / - (Melee)

6

4

Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)

Used By (4)