Jensus Natorian

(Unit)
Type: model
Category: HQ
Categories: HQ
LinkId: 204a-bec4-68ad-ac30
Hidden: false
Costs: 95 pts

Constraints:

max: 1
Options (3)
Rules (4)
Jensus Natorian generates his powers from Biomancy
And They Shall Know No Fear
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Mission Tactics
The Mission Tactics special rule represents the unique way in which the Deathwatch go to war.  At the start of your first turn, pick one of the Mission Tactics.  It will remain active for the entire battle unless you decide to change it as described below.  As long as the Tactic is active, it affects all units in your army that have the Mission Tactics special rule.                                           
                                                                                                                                                             
Once during the battle, at the start of any turn after the first, you can choose to change the current Mission Tactic to another one.

Profiles:

Wargear Item
Psychic Hood:

Each Time a unit (or model) is targeted by an enemy psychic power and is within 12" of a frieldly model with a psychic hood, the wearer may attempt to deny the witch as if he were in the unit. If the Deny The Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood. If a model with a psychic hood is embarked in a vehicle or building, he can only use the hood to nullify powers targeting the vehicle or building he is embarked within.

Weapon RangeStrengthAP
Frag Grenades

8"

3

-

Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain

Krak Grenades

8" (thrown) / - (Melee)

6

4

Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)

Unit Unit TypeWSBSSTWIALdSave
Jensus Natorian

Infantry (Character)

5

4

4

4

2

4

2

10

3+

Used By (2)