Drop Pod

(Unit)
Type: model
Category: Fast Attack
Categories: Fast Attack
LinkId: 1d8f-a5db-b07a-a134
Hidden: false
Costs: 35 pts
Options (2)
Rules (4)
Immobile
A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
Drop Pod Assault
Drop Pods and units embarked upon them must be held in Deep Strike Reserve. At the beginning of your first turn, half of your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.
Inertial Guidance System
If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle. If the Drop Pod scatters off the edge of the board, it suffers a Deepstrike Mishap.
Transport Capacity 10 or 1 Dreadnought

Profiles:

Vehicle BSFrontSideRearHP
Drop Pod

4

12

12

12

3

Vehicle (Open-topped, Transport)

Modifiers:

set hidden true
Used By (9)