* Mastodon Heavy Assault Transport

(Unit)
Type: model
Category: Lord of War
Categories: Lord of War
EntryId: 94bc-a395-9577-3618
Hidden: true
Costs: 700 pts
Options (8)
Rules (5)
Reinforced Shell
If a Mastodon is Destroyed, reduce the roll made on the Catastrophic Damage table by -2. If the result rolled is actually '0' or '-1' after this modifier is taken into account, the Mastodon does not Explode, but it instead becomes a broken shell (note that it still counts as being destroyed for the purpose of Victory points or any relevant mission objectives however). Any models transported inside suffer an immediate Strength 4 hit - Vehicles are struck on their weakest Armour value. From this point onwards, its shell is treated as a ruined building rather than a vehicle wreck, with its two doorways counted as being open access points to the interior.
Enhanced Defensive Fire
So long as at least one unit occupies the Mastodon, the Mastodon may use Overwatch fire with its sponson-mounted weapons when assaulted. When this is the case, each sponson may be fired once per Assault phase at an assaulting unit within the particular weapon's arc of fire. In the case of the Mastodon's lascannon, this Overwatch fire is carried out at BS 2, and in the case of the Mastodon's heavy flamers, D3+1 automatic hits are inflicted per heavy flamer on the assaulting unit that is fired upon.
Armoured Ceramite
Immune to the Melta USR
Relic of the Armoury
One per army unless Interrogator-Chaplain is present.
Assault Vehicle
Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even in a turn that the vehicle was destroyed, or in the following turn) unless the vehicle arrived from Reserve that turn.

Profiles:

Vehicle BSFrontSideRearHP
Mastodon

4

14

14

14

10

Super-heavy Vehicle, Transport

Wargear Item
Searchlight:

Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units lose Night Fighting benefits)

Smoke Launchers:

Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.

Modifiers:

set hidden false
or
1 selections of 0. All in roster (recursive)
1 selections of 8. Legacies of Glory in roster (recursive)
Used By (1)