Discipline: Interromancy

(Entry)
Type: upgrade
EntryId: 64f7-8988-43da-12de
Hidden: false
Rules (4)
Sap Will
If a model suffers any unsaved Wounds from Mind Worm, its Weapon Skill, Ballistic Skill, Initiative and Leadership characteristics are reduced by 3 (to a minimum of 1) for the rest of the battle.
Neural Shock
Hits caused by this psychic power always wound on a 4+. This special rule has no effects on vehicles or buildings.
Ignores Cover
Cover saves cannot be taken against Wounds, glancing hits or penetrating hits caused by weapons with the Ignores Cover special rule.
Rage
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.

Profiles:

Psychic Power (Attack) Warp ChargePower CategoryRangeStrengthAPDetails
(Primaris) Mind Worm

1

Focused Witchfire

12

6

2

Assault 1, Sap Will, Ignores Cover

Maelstrom of Misery

2

Witchfire

24"

1

2

Assault 1, Blast, Neural Shock

Psychic Power Warp ChargePower CategoryRange
Aversion

1

Malediction

24"

Whilst the power is in effect, the target unit can only fire Snap Shots.

Mind Wipe

3

Malediction

24"

All models in the target unit have their Weapon Skill and Ballistic Skill reduced to 1 until the end of their next turn, at which point the unit must take a Leadership test. If the Leadership test is failed, the effects of Mind Wipe last for the rest of the game.

Righteous Repugnance

1

Blessing

24"

Whilst the power is in effect, the target unit has the Rage special rule.

Seed of Fear

1

Malediction

9"

Targets all enemy units within 9". Whilst the power is in effect, all target units must take Morale checks as well as Pinning and Fear tests on 3D6.

Trephination

2

Focussed Witchfire

18"

The affected model must roll 2D6+2 and subtract their Leadership. That model suffers a number of Wounds equal to the result. Armour and cover saves cannot be taken against Wounds caused by Trephination.

Used By (1)