Discipline: Daemonology (Sanctic)

(Entry)
Type: upgrade
LinkId: 313f-2605-109c-0edd
Hidden: false

Constraints:

max: 1
Rules (3)
Ignores Cover
Cover saves cannot be taken against Wounds, glancing hits or penetrating hits caused by weapons with the Ignores Cover special rule.
Soul Blaze
If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn - mark it with a coin or counter as a reminder.

At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze - remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.
Vortex
A weapon with this special rule is a Destroyer weapon and uses a blast marker of some type (e.g. blast, large blast, massive blast, etc). Place the appropriate marker, roll for scatter and apply damage. For determining Wound allocation, always assume the shot is coming from the centre of the marker, in the same manner as a Barrage weapon.

The marker for a Vortex weapon is not removed from play after damage has been resolved. Leave it in play on the tabletop. The marker is impassable terrain as long as it remains in play.

At the beginning of every subsequent player turn, the marker scatters 2D6" (use the little arrow if you roll a Hit!). If a double is rolled, the marker is removed from play instead. Any unit under the marker's new location is hit. Apply damage as described above.

Profiles:

Psychic Power Warp ChargePower CategoryRange
2 - Hammerhand

1

Blessing

Self

Whilst the power is in effect, the Psyker and his unit have +2 Strength

(Primaris) Banishment

1

Malediction

24"

Whilst this power is in effect, all models in the target Daemon unit suffer a -1 penalty to their invulnerable save (normally reducing it to a 6+). This is cumulative with any other modifiers to a Daemon's invulnerable save, but cannot make it worse than 6+.

1 - Gate of Infinity

1

Blessing

Self

Unless the target is Zooming or Swooping, remove the target and his unit from the board. It then immediately arrives anywhere on the board using the rules for Deep Strike.

3 - Sanctuary

1

Blessing

Self

Whilst the power is in effect the Psyker and all models in his unit receive a +1 bonus to their invulnerable save (models that do not have an invulnerable save gain a 6+ invulnerable save whilst this power is in effect instead). In addition, all units with the Daemon special rule (friend or foe) treat allterrain, including open ground, within 12" of the Psyker as dangerous terrain.

4 - Purge Soul

1

Focussed Witchfire

24"

Both the Psyker and thetarget model roll a D6 and add their respective Leadership values. If the target's total isgreater than the Psyker's total, nothing happens. If the Psyker's total is greater than orequal to the target's total, the target model suffers an automatic Wound with no armouror cover saves allowed. Purge Soul has no effect on vehicles.

Psychic Power (Attack) Warp ChargePower CategoryRangeStrengthAP
5 - Cleansing Flame

2

Nova

9"

5

4

Type:

Assault 2D6, Ignores Cover, Soul Blaze

6 - Vortex of Doom

3

Witchfire

12"

D

1

Type:

Assault 1, Blast, Vortex

Details:

If the Psyker fails his Psychic test when using this power, he automatically suffers Perils of the Warp

Used By (6)