Repulsor Grid Kastelan Robots have a 5+ invulnerable save against shooting attacks. Furthermore, each time a Kastelan Robot is targeted by a shooting attack and passes a saving throw of any kind on the roll a 6, the shot is deflected. If a shot is deflected, the unit that fired it suffers an inmediate hit resolved with the Strength, AP value and special rules of the hit that was originally allocated to the Kastelan Robot, as if it had just been shot at by that Kastelan Robot. A repulsor grid cannot deflect Blast or Template weapons or psychic shooting attacks.
Canticles of the Omnissiah (CotO) At the start of each of your turns, you can choose one Canticle of the Omnissiah from the list below. The effects of each Canticle last until the start of your next turn. Unless otherwise stated, each Canticle can only be used once during the game.
Furthermore, the strength of each Canticle will vary according to the number of units performing it. At the start of your turn, add up the number of friendly units on the battlefield that have the Canticles of the Omnissiah special rule and apply the appropriate level of effect. Do not include units that are currently Falling Back in this total. Once a Canticle has been activated it remains at that level of effect until the beginning of your next turn, even if the number of units performing it changes during that turn.
INCANTATION OF THE IRON SOUL
· 1-3 units: Friendly units with the CotO special rule gain Stubborn special rule.
· 4-7 units: Friendly units with the CotO special rule gain Stubborn special rule and must re-roll failed Morale, Fear and Pinning tests.
· 8+ units: Friendly units with the CotO special rule gain Fearless special rule.
LITANY OF THE ELECTROMANCER
· 1-3 units: Enemy units suffer one I10 S4 AP- hit for each model with the CotO special rule locked in close combat.
· 4-7 units: Enemy units suffer two I10 S4 AP- hit for each model with the CotO special rule locked in close combat.
· 8+ units: Enemy units suffer three I10 S4 AP- hit for each model with the CotO special rule locked in close combat.
CHANT OF THE REMORSELESS FIST
· 1-3 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 when making melee attacks.
· 4-7 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 and 2 when making melee attacks.
· 8+ units: Friendly units with the CotO special rule re-roll failed To Hit rolls when making melee attacks.
SHROUDPSALM
· 1-3 units: Friendly units with the CotO special rule gain Stealth special rule.
· 4-7 units: Friendly units with the CotO special rule gain Shrouded special rule.
· 8+ units: Friendly units with the CotO special rule gain Stealth and Shrouded special rule.
INVOCATION OF MACHINE-MIGHT
· 1-3 units: Friendly units with the CotO special rule add 1 to their Strength.
· 4-7 units: Friendly units with the CotO special rule add 2 to their Strength.
· 8+ units: Friendly units with the CotO special rule add 3 to their Strength.
BENEDICTION OF OMNISCIENCE
· 1-3 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 when making shooting attacks.
· 4-7 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 and 2 when making shooting attacks.
· 8+ units: Friendly units with the CotO special rule re-roll failed To Hit rolls when making shooting attacks.
Fearless Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.