Ordinatus Sagittar

(Entry)
Type: model
EntryId: 0b31-80b6-3a1e-e69b
Hidden: false
Costs: 700 pts

Constraints:

max: 1
Options (2)
Turret-Mounted Weapons:
Rules (2)
Ordinatus Reactor Meltdown
The potent onboard plasma reactor of the Ordinatus ensures that should this war engine be destroyed, its fiery demise will immolate a sizable proportion of the battlefield on which it fights.  Because of this, instead of using the usual Catastrohpic Damage table for Super-Heavy vehicles, use the table presented here instead.  Note as well, in the cases of the Explosion and Devastating Explosion results, the Ordinatus model remains on the table as impassable terrain after it is destroyed.  The radius effect of the Ordinatus' explosion does not use the usual Apocalyptic Mega-Blast marker either.  Instead, measure distances from the hull of the model as ta starting point with the blast ranges of 6"/12"/24" respectively.

1-2: Explosion - Strength D/8/4 - AP 2/3/5
3-5: Devastating Explosion - Strength D/9/5 - AP 2/3/4
6: Titanic Expliosion - Strength D/10/6 - AP 1/2/4
Reinforced Structure
The Ordinatus has an invulnerable save of 6+

Profiles:

Vehicle BSFrontSideRearHPType
Mechanicum Ordinatus Sagittar

4

14

13

13

14

Vehicle (Super-heavy)

Wargear Item
Armored Ceramite:

A vehicle with this wargear is not subject to the additional D6 armour penetrationc aused by weapons with the Melta special rule.

Ordinatus Dispersion Shield:

The protection provided by the dispersion shiled affects only shooting attacks originating from its front and side arcs, and against barrage weapons from any arc. On the first turn the Ordinatus is in play, the strength of shooting attacks and the roll result on the Destroyer table made against it are at -3. On the second turn the Ordinatus is in play, the strength of shooting attacks and the roll result on the Destroyer table made against it are at -2. On the third and subsequent turns the Ordinatus is in play, the strength of shooting attacks and the roll result on the Destroyer table made against it are at -1.

Anbaric Claw (Details):

A vehicle may trigger its Anbaric claw in any turn in which it is being attacked in the Assault phase, and at any point when it is either being rammed by another vehicle or is ramming an enemy vehicle itself, with the limitation that the anbaric claw can only be used once per player turn. When the claw is triggered it automatically strikes all units within 1" of the carrying vehicle's hull, whether friend or foe (although models being transported inside vehicles are unaffected), and any rammed or ramming vehicles The Anbaric claw inflicts D6 hits on any unit it strikes. If being used in the assault phase, the Anbaric's effects are worked out at Initiative 10. If being used while a ram is conducted, its effects are simultaneous with working out damage caused by ramming.

Blessed Autosimulacra:

If a vehicle has suffered Hull Point damage at the end of the controlling player's turn, roll a D6. On a 6, one lost Hull Point is restored.

Weapon RangeStrengthAPType
Anbaric Claw (Weapon)

-

5

4

Melee, Rending