Cybernetica Datasmith

(Entry)
Type: model
EntryId: 0909-cd10-dc33-e5ef
Hidden: false
Costs: 50 pts

Constraints:

min: 1
max: 3
Options (7)
Rules (2)
Canticles of the Omnissiah (CotO)
At the start of each of your turns, you can choose one Canticle of the Omnissiah from the list below. The effects of each Canticle last until the start of your next turn. Unless otherwise stated, each Canticle can only be used once during the game.

Furthermore, the strength of each Canticle will vary according to the number of units performing it. At the start of your turn, add up the number of friendly units on the battlefield that have the Canticles of the Omnissiah special rule and apply the appropriate level of effect. Do not include units that are currently Falling Back in this total. Once a Canticle has been activated it remains at that level of effect until the beginning of your next turn, even if the number of units performing it changes during that turn.

INCANTATION OF THE IRON SOUL
· 1-3 units: Friendly units with the CotO special rule gain Stubborn special rule.
· 4-7 units: Friendly units with the CotO special rule gain Stubborn special rule and must re-roll failed Morale, Fear and Pinning tests.
· 8+ units: Friendly units with the CotO special rule gain Fearless special rule.

LITANY OF THE ELECTROMANCER
· 1-3 units: Enemy units suffer one I10 S4 AP- hit for each model with the CotO special rule locked in close combat.
· 4-7 units: Enemy units suffer two I10 S4 AP- hit for each model with the CotO special rule locked in close combat.
· 8+ units: Enemy units suffer three I10 S4 AP- hit for each model with the CotO special rule locked in close combat.

CHANT OF THE REMORSELESS FIST
· 1-3 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 when making melee attacks.
· 4-7 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 and 2 when making melee attacks.
· 8+ units: Friendly units with the CotO special rule re-roll failed To Hit rolls when making melee attacks.

SHROUDPSALM
· 1-3 units: Friendly units with the CotO special rule gain Stealth special rule.
· 4-7 units: Friendly units with the CotO special rule gain Shrouded special rule.
· 8+ units: Friendly units with the CotO special rule gain Stealth and Shrouded special rule.

INVOCATION OF MACHINE-MIGHT
· 1-3 units: Friendly units with the CotO special rule add 1 to their Strength.
· 4-7 units: Friendly units with the CotO special rule add 2 to their Strength.
· 8+ units: Friendly units with the CotO special rule add 3 to their Strength.

BENEDICTION OF OMNISCIENCE
· 1-3 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 when making shooting attacks.
· 4-7 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 and 2 when making shooting attacks.
· 8+ units: Friendly units with the CotO special rule re-roll failed To Hit rolls when making shooting attacks.
Feel No Pain
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that 'no saves of any kind are allowed', for example those inflicted by Perils of the Warp).

Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.

Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved  Wound is discounted - treat it as having been saved.

If a unit has the Feel No Pain special rule with a number in brackets afterwards -Feel No Pain (6+), for example - then the number in brackets is the D6 result needed to discount the Wound.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Cybernetica Datasmith

Infantry (Character)

3

4

4

4

2

3

2

9

2+

Used By (1)