Magnus the Red

(Entry)
Type: model
EntryId: d57d-e018-9530-4dc9
Hidden: true
Costs: 650 pts

Constraints:

max(roster): 1
Options (3)
Rules (11)
Psyker: ML 5
Omniscient Eye
Magnus has line of sight to every unit on the battlefield when determining the targets of his psychic powers.
Unearthly Power
Magnus harnesses Warp Charge points on a result of 2+ when attempting to manifest psychic powers.
Adamantium Will
A unit that contains at least one model with this special rule receives a +1 bonus to Deny the Witch tests.
Daemon of Tzeentch
Has Daemon, Hatred (Daemon of Nurgle) and may re-roll failing saves of 1
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Eternal Warrior
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.
Fearless
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
It Will Not Die
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
Veterans of the Long War
Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Magnus the Red

Flying Monstrous Creature

7

7

8

7

7

7

6

10

4+

Psychic Power (Attack) Warp ChargePower CategoryRangeStrengthAPTypeDetails
Gaze of Magnus

5

Beam

18"

D

1

Assault 1, Soul Blaze

Psyker Mastery LevelDisciplines
Magnus the Red

5

Gaze of Magnus, Tzeentch, Change

Modifiers:

set hidden false
or
1 selections of No unique force (Vanilla CSM Codex) in force (recursive)
1 selections of Thousand Sons in force (recursive)
Used By (4)