Mutilator

(Unit)
Type: unit
Category: Troops
Categories: Elites, Troops
LinkId: c2a4-2b83-455b-fd84
Hidden: false
Options (4)
Rules (5)
Mutilator Weapons
At the start of each turn, the mutilator unit  MUST change all their weapons to the same weapon. The weapon choices are under the Mutilator profile in Codex: Chaos Space Marines
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Bulky
Bulky models count as two models for the purposes of Transport Capacity.
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
Slow and Purposeful
A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Multilator

Infantry

4

4

4

4

2

4

2

8

2+

Modifiers:

set hidden true
set hidden true
0 selections of Iron Warriors in force (recursive)
Used By (3)