Khorne Lord of Skulls

(Unit)
Type: model
Category: Lord of War
Categories: Lord of War, Lord of War
LinkId: a4b6-5c92-d43d-4096
Hidden: false
Costs: 888 pts
Options (4)
Rules (7)
Fuelled by Rage
For every Hull Point the Khorne Lord of Skulls has lost, it gains an
additional Attack, even if that Hull Point is later regained (keep a note on your roster).
Note that its Attacks characteristic cannot exceed 10.
Tracked Behemoth
A Khorne Lord of Skulls may Tank Shock or Ram using the
Thunderblitz table (see the Super-heavy Vehicles section), in the same manner as a
Super-heavy vehicle, but it may not make Stomp attacks.
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
Daemonforge
Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
It Will Not Die
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
Rage
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.

Profiles:

Walker WSBSSFrontSideRearIAHP
Khorne Lord of Skulls

4

3

10

13

13

11

3

4

9

Vehicle(Super-Heavy Walker)

Used By (3)