Maelstrom of Gore

(Unit)
Type: upgrade
Category: Formation
Categories: Formation
LinkId: 9870-467c-ec3b-08c4
Hidden: false
Options (2)
Berzerkers:
Chaos Lord or Kharn:
Rules (3)
Blood-crazed
Maelstrom of Gore units have the Fleet special rule and add 3" to their charge distances.
Red Rain
Once per battle, at the start of your Movement phase, a Maelstrom of Gore can summon the red rain. When it does so, every unit in the Formation that is locked in combat is allowed to Pile In and fight as if it were a Fight sub-phase, but enemy units cannot fight back. Using this ability does not stop the Maelstrom of Gore's units from fighting again in the Assault phase of the same turn.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
Used By (1)