Khorne Tower of Skulls

(Unit)
Type: upgrade
Category: Lord of War
Categories: Lord of War, Lord of War
LinkId: 5e00-7f93-f6eb-845f
Hidden: false
Costs: 750 pts
Options (4)
Rules (6)
Reknit Form
The tower of skulls regains a lost hull point for every 10 wounds it inflicts that phase
Runes of the Blood God
A psyker who targets the Tower suffers a perils of the warp regardless of circumstance. If they rolled a double 1 or double 6 they then suffer a Terrors of the Warp as well.
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
Daemonforge
Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
It Will Not Die
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
Doomsday Reactor
When a model with this rule rolls on the Apocalyptic explosion chart, it adds +2 to the result.

Profiles:

Vehicle BSFrontSideRearHPType
Khorne Tower of Skulls

4

14

13

12

9

Super-Heavy Vehicle

Used By (1)