Seer's Bane

(Entry)
Type: upgrade
EntryId: 4742-b01e-2efc-4b59
Hidden: true
Costs: 40 pts

Constraints:

max(roster): 1
Rules (3)
Bane of Wisdom
Against non-vehicle targets, the S value of the Seer's Bane is equal to the bearer's Leadership characteristic, and all To Wound rolls are made against the target's Leadership characteristic instead of their Toughness. However, use the target's Toughness values as normal for determining whether or not the Seer's Bane inflicts Instant Death
Daemon Weapon
At the start of the assault phase, roll a D6. On a 1, the bearer suffers 1 wound with no armour saves allowed, and is reduced to WS1 for that phase.
On a roll of a 2+, the bearer gains that many additional attacks.
Force
Any Psyker that has one or more weapons with this special rule knows the Force psychic power in addition to any other powers they know.

Force - Warp Charge 1
Force is a blessing psychic power that targets the Psyker and his unit. All of the targets' weapons that have the Force special rule gain the Instant Death special rule until the start of your next Psychic phase.

Profiles:

Weapon RangeStrengthAP
Seer's Bane

-

User

2

Melee, Bane of Wisdom, Daemon Weapon, Force

Modifiers:

set hidden false
1 selections of Thousand Sons in force (recursive)
Used By (1)