Night Lords

(Entry)
Type: upgrade
EntryId: 338a-2e27-7fa3-58e2
Hidden: false
Rules (6)
In Midnight Clad
Units that have the VotLW special rule have the Fear, Night Vision, and Stealth special rules.
Skyborne Horror
Units of Raptors are Troops choices instead of Fast Attack choices.
Terror Tactics
Enemy units that are locked in combat with any units from a Night Lords detachment or formation must subtract 2 from their Leadership when taking Fear tests.
Fear
At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear - all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.
Night Vision
A unit that contains at least one model with this special rule ignores the effects of Night Fighting.
Stealth
A unit that contains at least one model with this special rule counts its cover saves as being 1 point better than normal. Note that this means that a model with the Stealth special rule always has a cover save of at least 6+, even if it is in the open. This rule is often presented as Stealth (X) where X indicates a specific type of terrain, such as Stealth (Woods) or Stealth (Ruins). If this is the case, the unit only gains the benefit whilst it is in terrain of the specified type. Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to amaximum of a 2+ cover save).
Used By (1)