Chaos Rhino

(Entry)
Type: model
EntryId: f234-abe4-80f1-2c1e
Hidden: false
Costs: 35 pts
Options (6)
Khorne Daemonkin Vehicle Equipment:
Rules (2)
Repair
If a Chaos Rhino is Immobilised, then in subsequent turns it may attempt to repair itself  instead of  shooting. To make the attempt,  roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful repair does not restore a Hull Point.
Blood for the Blood God!
A Khorne Daemonkin army generates Blood Tithe points that the player keeps track of (up to a max of 8 Tithes). These Blood Tithes are earned by:

1. A unit containing this rule either being completely destroyed, or completely destroying an enemy unit.
2. A Character with this rule is either slain, or slays an enemy character in a challenge.

At the start of the player turn, the player may choose to spend the Blood Tithes (Blood Tithe chart is found in Codex: Khorne Daemonkin). The remaining Blood Tithes are then lost as part of the purchase. The player may still continue to harvest Tithe after all purchases.

Profiles:

Vehicle BSFrontSideRearHPType
Chaos Rhino

4

11

11

10

3

Vehicle (Tank)

Transport
Chaos Rhino
Capacity:

Ten models. It cannot carry models with the Bulky, Very Bulky, or Extremely Bulky special rules.

Fire Points:

Two models can fire from the Chaos Rhino's top hatch

Access Points:

One Access Point on each side of the hull and one at the rear.

Used By (4)