[FW] Chaos Decimator Daemon Engine

(Entry)
Type: model
EntryId: 4e03-8966-518b-7826
Hidden: false
Costs: 220 pts
Options (3)
Rules (6)
Unholy Vigor
Whenever the Decimator suffers a Weapon Destroyed or Immobilized result, it can be ignored on a D6 roll of 5+
If the Decimator is wrecked (but not exploded), place it on its back, side or leave a marker on the table to represent its position. 

At the start of the controlling players subsequent turns, before movement, roll a D6. On a 6 the model returns to play (as close to the original location but 1" away from an enemy) as though it has just Deep Struck in with all of its weapons and mobility restored and D3 Hull Points. On a 1, the Decimator is permamently wrecked.

On a roll of a 2-5, it remains wrecked but the controlling player may attempt to roll for Unholy Vigor on their next turn.
Daemonic Resiliance
The unit ignores Crew shaken can Crew stunned results on a 2+.
Hull Point is still lost.
Daemon of Khorne
Confers Furious Charge, Daemon and Hatred (Slaanesh) to its models. Hammer of Wrath from chariots are resolved at Strength 7.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Blood for the Blood God!
A Khorne Daemonkin army generates Blood Tithe points that the player keeps track of (up to a max of 8 Tithes). These Blood Tithes are earned by:

1. A unit containing this rule either being completely destroyed, or completely destroying an enemy unit.
2. A Character with this rule is either slain, or slays an enemy character in a challenge.

At the start of the player turn, the player may choose to spend the Blood Tithes (Blood Tithe chart is found in Codex: Khorne Daemonkin). The remaining Blood Tithes are then lost as part of the purchase. The player may still continue to harvest Tithe after all purchases.
Rampage
At the start of any Fight sub-phase, models with the Rampage special rule gain +D3 attacks if the combat they are in contains more enemy models than friendly models - count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. A model that has made a disordered charge that turn receives no benefit from Rampage.

Profiles:

Walker WSBSSFrontSideRearIAHPType
Chaos Decimator Daemon Engine

3

3

8

13

12

11

3

2

3

Vehicle (Walker)

Used By (1)