Once per turn, when taking Psychic test, the bearer can pick up and turn all dice he has rolled to their opposide side instead (ie 1, 3, and 5 become 6, 4, and 2).
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase.
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User
4
Melee, Concussive, Warp Contradiction